AI Insights · Timothy · July 2023
Top 5 Entertainment Mascot Games on Android in Turkey: Q2 2023 Performance
In Q2 2023, the top 5 entertainment mascot games on Android in Turkey showcased varied performance trends in downloads, revenue, and active users.
In Q2 2023, the top 5 entertainment mascot games on the Android platform in Turkey exhibited interesting performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the metrics for each game.
Hello Kitty Nail Salon saw a notable fluctuation in weekly downloads, peaking at 30K in early May but dropping to around 20K by mid-June. The game’s weekly revenue varied, reaching up to $16 in early April and stabilizing around $1 to $14 for the rest of the quarter. Active users experienced a slight decline from 124K at the start of the quarter to 110K by the end of June.
Sonic Dash Endless Runner Game from SEGA showed a strong peak in downloads mid-April with nearly 44K, but the numbers dwindled to approximately 16K by the end of June. The game’s weekly revenue remained relatively stable, generally hovering between $47 and $80. Active users were somewhat consistent, peaking at 200K in late April and settling at around 138K by the end of the quarter.
Minion Rush: Running Game experienced a varied download trend, starting at 20K in late March, peaking at nearly 25K in mid-April, and then dropping to about 11K by late June. The game’s revenue peaked at $139 in early May but saw a downward trend to around $35 in late May, before stabilizing between $66 and $75. Active users followed a similar pattern, starting at 49K and seeing a decline to approximately 36K by the end of June.
Angry Birds Dream Blast by Rovio Entertainment Corporation had a notable peak in downloads at 31K in late April, but this number fell sharply to around 2K by late June. Revenue for the game peaked at $2.8K in early May but saw a gradual decline to about $1.5K by the end of June. Active users showed a peak of 107K at the start of May, eventually stabilizing around 72K by the end of June.
Finally, Sonic Forces - Running Game saw a download peak of 20K in mid-April, but the numbers decreased to around 9K by late June. Revenue remained consistent, averaging around $4 to $6 throughout the quarter. The game’s active users peaked at approximately 153K in mid-April and ended at around 111K by late June.
For more detailed insights and trends, visit Sensor Tower.